2003 - 2004
Events
All are welcome to come to a meeting;
meet like-minded computer graphics folks, lend your ideas,
volunteer and/or find out more about your local chapter.
June 19, 2004 - Talk by Andrew Gordon from PIXAR Animation Studios
May 4, 2004 - Demonstration of 3ds max 6
April 5, 2004 - How to Break into the Game Industry
November 20, 2003 - SIGGRAPH 2003 Electronic Theater
October 28, 2003 - Adobe After Effects 6.0
August 19, 2003 - 4th Generation Media
July 27 - 31, 2003 - SIGGRAPH 2003 Conference in San Diego
Cost: $25
for non-members, $10 for Cascade SIGGRAPH members
Meeting Date: June 19,
2004 - Saturday
Topic: Talk by Andrew
Gordon from PIXAR Animation Studios
Meeting Time: 1pm -
3pm: Presentation
Location: Oregon
3D
735
SW 20th Place, Suite 230, Portland
http://maps.cascadesiggraph.org/oregon3d
Andrew's
talk will cover aspects of creating "Finding Nemo" such as story,
character design, and animation. He will also cover his process as an
animator. In this he will cover pre-production, acting, work methods,
inspiration and layering of detail.
The lecture
will go from 1:00PM until 3:00PM followed by a Q&A session.
Additionally animators are welcome to bring work in order to get a
critique. Individual scenes are preferred over full Stories. DVD, VHS,
AVI and QuickTime movies with a commonly available Codec are acceptable
formats to bring.
Andrew
Gordon Andrew
Gordon has been animating characters professionally for ten years. He
joined Pixar Animation Studios in
1997 where he has been an animator on A Bug's Life, Toy Story 2,
Monsters Inc, and Finding Nemo. He was the lead animator on the
character "Mike Wazowski" for "Monsters, Inc." Andrew is currently
working on "The Incredibles" which is due for release on November 5,
2004. Prior to Pixar, Andrew worked in the Looney Tunes division of
Warner Bros. Andrew studied animation at Vancouver School of Animation.
He was recently awarded " Outstanding Character Animation in an
Animated Motion Picture" by the Visual Effects Society for his work in
Finding Nemo.
Please
enroll for the class at the following Oregon 3D link: ENROLL
For more
information or to enroll, call 866-626-9100
Meeting Date: May 4,
2004 - Tuesday
Topic: Demonstration of 3ds max 6
Meeting Time:
6:00pm 7pm: Sign-in & network
7pm 8:30pm: Presentation
Location: Oregon
3D
735 SW 20th Place, Suite 230, Portland
http://maps.cascadesiggraph.org/oregon3d
Speakers: Mike Janov
and Scott Ryan
Join us
for a demonstration of 3ds max 6 and see Discreet unveil the latest GDC
demo reel for the first time in the NW!
Discreet's
lead demo artist's, Mike Janov and Scott Ryan, will featuring new 3ds
max demo content focused on games as well as video and design
visualization.
3ds
max 6 is Discreet's award-winning modeling, animation, and
rendering solution used by the world's top 3D professional engineers
and artists to create eye-catching visual effects, cutting-edge games,
and unique design visualizations.
Meeting Date: April 5,
2004 - Monday
Topic: How to Break into the Game Industry
Meeting Time:
6:30pm 7pm: Sign-in & network
7pm 8pm: Lecture
Location: Art Institute of Portalnd
1122 NW Davis, Portland
http://maps.cascadesiggraph.org/artinstitute
Speaker: Andrew Dennis
Andrew Dennis spent seven years working in nearly all aspects of the
production side of the video game industry for major video game
producers and publishers.
In this talk he will
cover topics from "How to break into the game industry" to "Tips on how
to stay in the industry past your 30's". You should attend this
presentation if you are a student looking for a snapshot of what the
industry is like, are thinking about a career change, or absolutely
must work on the next blockbuster game to change the world.
If you plan to attend
the meetings, then please RSVP to rsvp@cascadesiggraph.org,
so that we can order enough pizza for everyone.
SIGGRAPH meetings are
free to members, $5.00 fee at the door for non-members. Membership can
be purchased at the door for $25.00 ($18.00 for students).
Meeting Date: November
20, 2003, Thursday
Meeting Time:
6pm: Doors
open
7pm: Show
Starts
Location: Laurelhurst Theatre & Pub
2735 E. Burnside Street, Portland
(Click here for map)
Topic: SIGGRAPH 2003 Electronic Theater
The
energy and excitement of the annual SIGGRAPH conference, held in San Diego this past summer, will be brought
directly to Portland
this November by screening the SIGGRAPH 2003 Electronic Theater.
Cascade
ACM SIGGRAPH, Oregon and Southwest
Washington's local SIGGRAPH chapter, will hold a special screening of
the 2003 Electronic Theater Program at Laurelhurst Theater in Portland, Oregon. Food
and drink are available for purchase inside the theater and can be
taken into the theater. Because alcohol will be
served, attendance will be limited to those who are at least 21 years old.
About SIGGRAPH's
Electronic Theater
Each year, the annual SIGGRAPH conference
includes one internationally recognized showcase of the best computer
graphics achievements from around the world. The
Electronic Theater contains a selection of 26 juried works from a
voluminous 635 submissions. The pieces were selected based on extremely
high standards of creative and technical excellence.
The Electronic Theater is the
world's most prestigious film and video extravaganza, showcasing
dazzling and innovative imagery in invited and submitted works selected
by a distinguished jury of computer graphics experts and specialists.
The works selected for this year's Computer Animation Festival take us
on a remarkable journey that combines the talent and brilliance of the
current and future trends in art and science with the very best imagery
depicting comedy, drama, romance, action, adventure, fantasy, science
fiction, and science fact.
Always a highlight, the Electronic Theater
melds art with the latest trends in hardcore computing. It's the place
to spot future trends in films and commercials.
This and other SIGGRAPH
meetings are free to members, $5.00 fee at the door for
non-members. Membership can be purchased at the door for $25.00 ($18.00
for students).
Meeting
Date: October 28, 2003, Tuesday
Meeting Time:
6:30pm - 7pm: Sign-in & network
7pm - 8pm: Lecture
Location: Art Institute of Portland
(http://maps.cascadesiggraph.org/artinstitute)
Topic: Adobe After Effects 6.o
Speaker: Michael Coleman, Adobe
Cascade ACM SIGGRAPH, Oregon and Southwest Washingtons local SIGGRAPH
chapter, will showcase new features in Adobe After Effects 6.0, an
essential tool for motion graphics and visual effects, on Tuesday, Oct.
28, from 6:30 to 9 p.m. at the Art Institute of Portland, Ore. The
evening will by hosted by Michael Coleman, a member of the Adobe After
Effects development team and an After Effects user interface designer,
and will provide an overview of new features, compositing, advanced
techniques, and tips and tricks for using Adobe After Effects 6.0
effectively.
About Adobe After
Effects 6.0
Adobe
After Effects 6.0 software sets new standards for motion graphics and
visual effects. It delivers the speed, precision, and powerful tools
you need to produce visually innovative motion graphics and effects for
film, video, DVD, and the Web. And it helps ensure a smooth workflow
through its unmatched integration with Adobe Premiere® Pro (Windows®
only), Photoshop®, and Illustrator® software.
After
Effects 6.0 is available in two editions: After Effects 6.0 Standard
provides core 2D and 3D compositing, animation, and visual effects
tools. After Effects 6.0 Professional adds motion tracking and
stabilization, advanced keying and warping tools, more than 30
additional visual effects, a particle system, render automation and
network rendering, 16-bit-per-channel color, 3D channel effects, and
additional audio effects.To learn more information about Adobe After
Effects 6.0, visit: www.adobe.com.
Meeting Date: August 19, 2003, Tuesday
Meeting Time:
6:30pm - 7pm: Sign-in & network
7pm - 8pm: Lecture
Location: Art Institute of Portland
(http://maps.cascadesiggraph.org/artinstitute)
Topic: 4th Generation Media
Speaker: Bruce Curling, Anark
Anark Corporation & the Cascade SIGGRAPH Chapter present 4th
Generation
Media.
Anark's Bruce Curling will give a brief introduction of Anark, who they
are,
what they do etc. Bruce will cover the concept of 4th generation media
and
how it relates to hardware penetration in the market right now. He will
then
talk about the potential applications of interactive 3d multimedia, and
how
customers like Microsoft and nVidia are using it to do product launches,
marketing presentations, screen savers, and web presentations.
In the second part, Bruce will run through some presentations that have
been
created by actual customers using their product. These will range from a
product launch from nVidia for their GForce4 graphics card to an
interactive
solar system learning exhibit being used at the Denver Museum of Natural
History. Bruce will try to be as diverse as possible in this part, as
different members of Cascade SIGGRAPH will have different interests in
the
utilization of the technology.
Third, Bruce will open Anark Studio, and show how easy it is to create
an
incredible presentation in a short amount of time.
This talk will most directly impact people who are currently using
products
like 3d Studio Max, Maya, Lightwave, or any Macromedia product.
If you plan to attend the meetings, then please RSVP to
rsvp@cascadesiggraph.org,
so that we can order enough pizza for
everyone.
SIGGRAPH meetings are free to members, $5.00 fee at the door for
non-members. Membership can be purchased at the door for $25.00 ($18.00
for
students). Please RSVP to rsvp@cascadesiggraph.org
so that we will order
enough pizza.
For full details on the talk, go to
http://events.cascadesiggraph.org/august2003
Jul 27 - 31, 2003 -
SIGGRAPH 2003 Conference in San Diego
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