2003 - 2004 Events

All are welcome to come to a meeting; meet like-minded computer graphics folks, lend your ideas, volunteer and/or find out more about your local chapter.


 June 19, 2004 - Talk by Andrew Gordon from PIXAR Animation Studios
 May 4, 2004 - Demonstration of 3ds max 6
 April 5, 2004 - How to Break into the Game Industry
 November 20, 2003 - SIGGRAPH 2003 Electronic Theater
 October 28, 2003 - Adobe After Effects 6.0
 August 19, 2003 - 4th Generation Media
 July 27 - 31, 2003 - SIGGRAPH 2003 Conference in San Diego


Cost: $25 for non-members, $10 for Cascade SIGGRAPH members

Meeting Date: June 19, 2004 - Saturday

Topic: Talk by Andrew Gordon from PIXAR Animation Studios

 

Meeting Time: 1pm - 3pm: Presentation

Location: Oregon 3D
735 SW 20th Place, Suite 230, Portland

http://maps.cascadesiggraph.org/oregon3d

 

Andrew's talk will cover aspects of creating "Finding Nemo" such as story, character design, and animation. He will also cover his process as an animator. In this he will cover pre-production, acting, work methods, inspiration and layering of detail.

The lecture will go from 1:00PM until 3:00PM followed by a Q&A session. Additionally animators are welcome to bring work in order to get a critique. Individual scenes are preferred over full Stories. DVD, VHS, AVI and QuickTime movies with a commonly available Codec are acceptable formats to bring.

Andrew Gordon Andrew Gordon has been animating characters professionally for ten years. He joined Pixar Animation Studios in 1997 where he has been an animator on A Bug's Life, Toy Story 2, Monsters Inc, and Finding Nemo. He was the lead animator on the character "Mike Wazowski" for "Monsters, Inc." Andrew is currently working on "The Incredibles" which is due for release on November 5, 2004. Prior to Pixar, Andrew worked in the Looney Tunes division of Warner Bros. Andrew studied animation at Vancouver School of Animation. He was recently awarded " Outstanding Character Animation in an Animated Motion Picture" by the Visual Effects Society for his work in Finding Nemo.

Please enroll for the class at the following Oregon 3D link: ENROLL

For more information or to enroll, call 866-626-9100




Meeting Date: May 4, 2004 - Tuesday

Topic: Demonstration of 3ds max 6

 

Meeting Time:
6:00pm  7pm: Sign-in & network
7pm  8:30pm: Presentation

Location: Oregon 3D
735 SW 20th Place, Suite 230, Portland

http://maps.cascadesiggraph.org/oregon3d

 

Speakers: Mike Janov and Scott Ryan

Join us for a demonstration of 3ds max 6 and see Discreet unveil the latest GDC demo reel for the first time in the NW!

Discreet's lead demo artist's, Mike Janov and Scott Ryan, will featuring new 3ds max demo content focused on games as well as video and design visualization.

3ds max 6 is Discreet's award-winning modeling, animation, and rendering solution used by the world's top 3D professional engineers and artists to create eye-catching visual effects, cutting-edge games, and unique design visualizations.




Meeting Date: April 5, 2004 - Monday

Topic: How to Break into the Game Industry

 

Meeting Time:
6:30pm  7pm: Sign-in & network
7pm  8pm: Lecture

Location: Art Institute of Portalnd
1122 NW Davis, Portland

http://maps.cascadesiggraph.org/artinstitute


Speaker: Andrew Dennis

Andrew Dennis spent seven years working in nearly all aspects of the production side of the video game industry for major video game producers and publishers.

 

In this talk he will cover topics from "How to break into the game industry" to "Tips on how to stay in the industry past your 30's". You should attend this presentation if you are a student looking for a snapshot of what the industry is like, are thinking about a career change, or absolutely must work on the next blockbuster game to change the world.

 

 

If you plan to attend the meetings, then please RSVP to rsvp@cascadesiggraph.org, so that we can order enough pizza for everyone.

 

SIGGRAPH meetings are free to members, $5.00 fee at the door for non-members. Membership can be purchased at the door for $25.00 ($18.00 for students).




Meeting Date: November 20, 2003, Thursday

Meeting Time:
6pm: Doors open
7pm: Show Starts

Location: Laurelhurst Theatre & Pub
2735 E. Burnside Street, Portland

(Click here for map)


Topic: SIGGRAPH 2003 Electronic Theater


The energy and excitement of the annual SIGGRAPH conference, held in San Diego this past summer, will be brought directly to Portland this November by screening the SIGGRAPH 2003 Electronic Theater.

Cascade ACM SIGGRAPH, Oregon and Southwest Washington's local SIGGRAPH chapter, will hold a special screening of the 2003 Electronic Theater Program at Laurelhurst Theater in Portland, Oregon. Food and drink are available for purchase inside the theater and can be taken into the theater. Because alcohol will be served, attendance will be limited to those who are at least 21 years old.

About SIGGRAPH's Electronic Theater

Each year, the annual SIGGRAPH conference includes one internationally recognized showcase of the best computer graphics achievements from around the world. The Electronic Theater contains a selection of 26 juried works from a voluminous 635 submissions. The pieces were selected based on extremely high standards of creative and technical excellence.

 

The Electronic Theater is the world's most prestigious film and video extravaganza, showcasing dazzling and innovative imagery in invited and submitted works selected by a distinguished jury of computer graphics experts and specialists. The works selected for this year's Computer Animation Festival take us on a remarkable journey that combines the talent and brilliance of the current and future trends in art and science with the very best imagery depicting comedy, drama, romance, action, adventure, fantasy, science fiction, and science fact.

 

Always a highlight, the Electronic Theater melds art with the latest trends in hardcore computing. It's the place to spot future trends in films and commercials.

This and other SIGGRAPH meetings are free to members, $5.00 fee at the door for
non-members. Membership can be purchased at the door for $25.00 ($18.00 for students).



Meeting Date: October 28, 2003, Tuesday

Meeting Time:
6:30pm - 7pm: Sign-in & network
7pm - 8pm: Lecture

Location: Art Institute of Portland
(http://maps.cascadesiggraph.org/artinstitute)

Topic: Adobe After Effects 6.o
Speaker: Michael Coleman, Adobe

Cascade ACM SIGGRAPH, Oregon and Southwest Washingtons local SIGGRAPH chapter, will showcase new features in Adobe After Effects 6.0, an essential tool for motion graphics and visual effects, on Tuesday, Oct. 28, from 6:30 to 9 p.m. at the Art Institute of Portland, Ore. The evening will by hosted by Michael Coleman, a member of the Adobe After Effects development team and an After Effects user interface designer, and will provide an overview of new features, compositing, advanced techniques, and tips and tricks for using Adobe After Effects 6.0 effectively.

About Adobe After Effects 6.0

Adobe After Effects 6.0 software sets new standards for motion graphics and visual effects. It delivers the speed, precision, and powerful tools you need to produce visually innovative motion graphics and effects for film, video, DVD, and the Web. And it helps ensure a smooth workflow through its unmatched integration with Adobe Premiere® Pro (Windows® only), Photoshop®, and Illustrator® software.

After Effects 6.0 is available in two editions: After Effects 6.0 Standard provides core 2D and 3D compositing, animation, and visual effects tools. After Effects 6.0 Professional adds motion tracking and stabilization, advanced keying and warping tools, more than 30 additional visual effects, a particle system, render automation and network rendering, 16-bit-per-channel color, 3D channel effects, and additional audio effects.To learn more information about Adobe After Effects 6.0, visit: www.adobe.com.





Meeting Date: August 19, 2003, Tuesday


Meeting Time:
6:30pm - 7pm: Sign-in & network
7pm - 8pm: Lecture

Location: Art Institute of Portland
(http://maps.cascadesiggraph.org/artinstitute)

Topic: 4th Generation Media

Speaker: Bruce Curling, Anark


Anark Corporation & the Cascade SIGGRAPH Chapter present 4th Generation
Media.

Anark's Bruce Curling will give a brief introduction of Anark, who they are,
what they do etc. Bruce will cover the concept of 4th generation media and
how it relates to hardware penetration in the market right now. He will then
talk about the potential applications of interactive 3d multimedia, and how
customers like Microsoft and nVidia are using it to do product launches,
marketing presentations, screen savers, and web presentations.

In the second part, Bruce will run through some presentations that have been
created by actual customers using their product. These will range from a
product launch from nVidia for their GForce4 graphics card to an interactive
solar system learning exhibit being used at the Denver Museum of Natural
History. Bruce will try to be as diverse as possible in this part, as
different members of Cascade SIGGRAPH will have different interests in the
utilization of the technology.

Third, Bruce will open Anark Studio, and show how easy it is to create an
incredible presentation in a short amount of time.

This talk will most directly impact people who are currently using products
like 3d Studio Max, Maya, Lightwave, or any Macromedia product.

If you plan to attend the meetings, then please RSVP to
rsvp@cascadesiggraph.org, so that we can order enough pizza for
everyone.

SIGGRAPH meetings are free to members, $5.00 fee at the door for
non-members. Membership can be purchased at the door for $25.00 ($18.00 for
students). Please RSVP to rsvp@cascadesiggraph.org so that we will order
enough pizza.


For full details on the talk, go to
http://events.cascadesiggraph.org/august2003


Jul 27 - 31, 2003 - SIGGRAPH 2003 Conference in San Diego


Past events

 

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