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Uncut SIGGRAPH 2005 Electronic Theater
Meeting Time: December 5, Monday
6:30pm: Networking in lobby
7pm - 8:40pm Screening of 2005 Electronic Theater
Location: Hollywood Theatre
4122 NE Sandy Blvd, Portland
For a map look at: http://maps.cascadesiggraph.org/ET
About SIGGRAPH’s Electronic TheaterThe Electronic Theater is the world's most prestigious film and video extravaganza, showcasing dazzling and innovative imagery in invited and submitted works selected by a distinguished jury of computer graphics experts and specialists. The works selected for this year's Computer Animation Festival take us on a remarkable journey that combines the talent and brilliance of the current and future trends in art and science with the very best imagery depicting comedy, drama, romance, action, adventure, fantasy, science fiction, and science fact. Always a highlight, the Electronic Theater melds art with the latest trends in hardcore computing. It's the place to spot future trends in films and commercials.
The best computer graphics of 2005 program includes: 1. Helium — Supinfocom Arles (5:15) 2. La Migration Bigoudenn — Gobelins, l'ecole de l'image (2:31) 3. 3. MODIS Global Daily Snow Cover and Sea Ice Surface Temperature — NASA Goddard Space Flight Center (3:01) 4. La Dernière Minute — Forêt Bleue (14:37) 5. Things That Go Bump in the Night — Ringling School of Art and Design (2:02) 6. Dice — Kyoto Seika University (1:56) 7. Cubic Tragedy — National Taiwan University of Science and Technology (3:30) 8. Overtime — Supinfocom Valenciennes (4:55) 9. Espace La Vie d'Hector — Framestore CFC (:60) 10. Fallen Art — Platige Image 11. Learn Self Defense — Chris Harding Animation Concern (5:01) 12. Visualizing the XYZ Color Space — Sony Pictures Imageworks (2:38) 13. Workin´ Progress — Supinfocom Valenciennes (4:17) 14. World of WarCraft — Blizzard Entertainment (3:10) 15. East End Zombies — NCCA Bournemouth University (3:10) 16. Visualization of an F3 Tornado within a Supercell Thunderstorm Simulation — National Center for Supercomputing Applications (1:15) 17. In the Rough — Blur Studio (4:50) 18. A Semi-Lagrangian Contouring Method for Fluid Simulation — UC Berkeley (:49)
Location and Registration
Cascade ACM SIGGRAPH
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